Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience.
Below to see a few scenes from me. They are static scenes. The 3D geometries were created by modeling and processed accordingly with different modifiers. The greatest effort is often in materials and texturing and of course the right light settings. The final rendering result of 4096×2160 pixels (4K) often takes many hours in the rendering process. That’s a reason why I have to renew my hardware in the near future. The rendering took place on an AMD RX470 graphics card. Mainly in particle modifier, such as creating meadow landscapes and entire forests, it requires better graphics cards, such as an AMD Quadro 4000 RTX or NVIDIA RTX 2080 Ti. Especially if you have to create animations and movies. As soon as there are new works I will publish this here.
Touchdesigner, an offshoot of Houdini, is a node-based programming environment used primarily for real-time applications. Mostly live shows where audio, image and lighting need to be synchronized. It acts as a hub where virtually every conceivable form of 3d, audio, data, livestreams, OSC, spout, video etc. come together and can be linked. The free TD [...] Source [...]
Soft8Soft writes: In this tutorial we create a realistic fire effect using only Blender materials and texture animation, which makes it suitable for real-time applications such as games or other interactive Web-based applications. The scene is rendered in the browser using Verge3D. Source [...]
Anthony writes: If like me you decided to stop waiting for Blender's texturing tools to be refreshed and bought a permanent license of Substance Painter on Steam, then chances are it's initial use was a little confusing. Yes the standard tutorials all worked just fine and it was clear just how power Painter is, but [...] Source [...]