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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience.
Below to see a few scenes from me. They are static scenes. The 3D geometries were created by modeling and processed accordingly with different modifiers. The greatest effort is often in materials and texturing and of course the right light settings. The final rendering result of 4096×2160 pixels (4K) often takes many hours in the rendering process. That’s a reason why I have to renew my hardware in the near future. The rendering took place on an AMD RX470 graphics card. Mainly in particle modifier, such as creating meadow landscapes and entire forests, it requires better graphics cards, such as an AMD Quadro 4000 RTX or NVIDIA RTX 2080 Ti. Especially if you have to create animations and movies. As soon as there are new works I will publish this here.