Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience.
Below to see a few scenes from me. They are static scenes. The 3D geometries were created by modeling and processed accordingly with different modifiers. The greatest effort is often in materials and texturing and of course the right light settings. The final rendering result of 4096×2160 pixels (4K) often takes many hours in the rendering process. That’s a reason why I have to renew my hardware in the near future. The rendering took place on an AMD RX470 graphics card. Mainly in particle modifier, such as creating meadow landscapes and entire forests, it requires better graphics cards, such as an AMD Quadro 4000 RTX or NVIDIA RTX 2080 Ti. Especially if you have to create animations and movies. As soon as there are new works I will publish this here.
INTRODUCTION Hi, my name is Dave Mennenoh. I live in SE Wisconsin with my beautiful wife Jacqueline and two boys, Kaden and Kian. I started doing 3D in its very infancy, with Sculpt 3D on the Amiga back in the late 80’s. From there, I moved to 3D Studio which eventually became 3DS Max. I [...] Source [...]
Petr Vetecnik has created an impressive collection of 'Robo Bugs' - see his portfolio on Blender Artists. He now also shared a compilation of his favorite models. Hi, this is a RoboBugs showreel. All modelled, rigged, animated and rendered in Blender. Textured in Substance painter and postproducted in Davinci Resolve. Source [...]
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Searchability® | 3D Character Artist For more jobs, look here. Source [...]
Jan van den Hemel writes: How to create easy panel cuts in Blender (and also the answer to such important life questions as, but what about the topology? And how do you get that cool viewport look?) Source [...]