BlenderNation
- n8nJoin Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond. Source [...]
- Widhi MuttaqienWidhi Muttaqien writes: The premise of Extrude Manifold was great. However, even after five years, the feature does not deliver what people expected. This video shows workarounds that allow the Extrude Manifold tool in Blender to achieve results similar to those of the extrude tools in other 3D software. Source [...]
- GeorgieGeorgie is asking for your input on his upcoming version of Citigen. Citigen 2026 is coming with a Sci-Fi pack, but your opinions matter! Citigen can now come with city blocks and buildings where no building looks identical, but .... Would you prefer (1) a lower-spec-pc-friendly version with limited roads & intersections? Or (2) would [...] Source [...]
- n8nThe Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you will get an intuitive explanation of how MPM works and a showcase of a [...] Source [...]
- BartSergey_Minenko writes: This reel showcases my work as a 3D Generalist across films, Netflix series, and commercial projects. Featured works include Fight or Flight, Great Expectations, Moawia, as well as advertising projects for NASA, Saudia Airlines, and HP. Modeling: Blender Texturing: Substance Painter Source [...]